![]() ![]() They trusted in us, and was the price we had to pay" Radosław Ratusznik "hey decided to sign without any prototype or anything of the sort. ![]() "Some players and outlets were writing and talking about us as a AAA game and a competitor to Cyberpunk 2077, but others had us as a smaller game, something in between AAA and indie premium titles." "That was one of our concerns, where our place would be on the market," Bryła says. The increased marketing spend and awareness boost it afforded also helped, as did setting expectations for the audience. He said the company's relationships with platform holders in particular led to featuring opportunities Ghostrunner might not have had otherwise. He says the team had a "wish list" for its new co-publisher, much of which 505 was able to deliver. Ghostrunner debuted on PC and consoles last October But after One More Level released a demo of the game in May of last year and it started to get traction with players and press alike, 505 Games entered the picture, offering to co-publish the title heading into its October launch.īryła says the studio was involved in that original discussion, and had to demonstrate the team's ability and vision for the future of the franchise before the co-publishing deal with 505 went through. "It was just between 505 and All In Games."Īll In Games was the original publisher for Ghostrunner, signing the game and in the process taking ownership of the franchise in 2018. "We weren't at the discussions," Bryła says. When it launched last year, One More Level's first-person cyberpunk ninja game Ghostrunner was something of a surprise hit, bring a new level of attention and critical acclaim to the studio.īut when 505 Games purchased the Ghostrunner intellectual property in March, it was surprising news to the studio, One More Level head of studio and CEO Szymon Bryła tells
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